HIT COMBAT CASTE SYSTEM
- White-Caste (initiates/special): Royals...
- Blue-Caste (scribes): Scribe, Scholar, and Clerk...
- Yellow-Caste (builders): Builder, Architect...
- Green-Caste (physicians): Physicians...
- Red-Caste (warriors): Warrior, Raider, Defender, Knight...
- Black-Caste: Assassin...
- Low-Caste: Baker, Farmer, Blacksmith, Magician, Merchant...
- Out-Caste (Invented Caste): Outlaw, Rogue, Smuggler, Barbarian, Panther...
Adventurers can change castes or change from one class to another within the same caste.
Switching communities doesn't change either your caste or your class.
players can join the out-caste ( /12caste ), but they would become outlaws.
Abandoning the Caste System (Desertion)
If the free adventurers abandon their caste ( /12casteleave ) they turn into out-caste - outlaws.
Returning to the Caste System
Going back to the caste system (transform from out-caste to high-caste or low caste) they need to join a home stone, then they can change the caste of out-caste.
If the free adventurers abandon their homestone (homestone leave) they turn into out-caste - outlaws.
If the slave adventurers abandon their homestone (homestone leave) they turn into out-caste - runaway-slave.
TO BE CONTINUED...
HIT COMBAT CLASSES
Hit Combat contains two types of classes
standard and special.
players can join the standard classes using the class menu ( /12class ), or by invitation from another class member ( hud arrow > actions > class ).
players are auto transforming to special classes by taking some roleplay decisions ( escaping slavery, abandoning their home stones...etc ), or by an invitation from another class member ( hud arrow > actions > class ).
Class Transformation and Stages
Class transformation describes the rules for how a adventurer can transform from one class to another, class transformation gives depth to roleplay, and people play the class more into the
transformation, this feature if used well may enrich the roleplay part of the community.
Players are born with the generic adventurer class, it is a "standard" type class, so players can transform from being a adventurer to another of the available "standard" classes using the class menu ( /12class ).
Free Women and Free Men
Any class that is not slave or a thrall is considered a free adventurer.
Slave and Thrall (scandinavian-slave)
Slave and Thrall are
Special classes, players cannot join or leave slave classes using the menu, and they can neither invite people to join their class nor be invited by others of the same class, they need to be enslaved ( slaves cannot enslave others ) to become slaves (Slave or Thrall).
Released slaves become totally free, they will start over as a free
Adventurer, keeping their homelands and home stones, and this is the safest way to be free, I don't think you would think of escaping, would you escape?
You can escape the life of slavery, yes, but when you do you would not become a free adventurer and live your life normally, no, you will become a
Runaway-Slave and you will still be owned, and your tag shows you are a Runaway-Slave, based on the land you are visiting's nature and rules as a Runaway-Slave you will face your destiny, all I can say is you need to run and find a safe shelter to hide, maybe in the forests or the jungles and seek an (Panther / Taluna / Outlaw) to invite you to their bands and classes and protect you.
Panthers, Barbarians, and Wildlings (GOT)
Special Classes, we don't become panthers or barbarians easily, we need to be accepted among them, only members of these classes can turn you into one by accepting and inviting you, they may ask you to prove yourself worthy to be part of their tribes.
Outlaw is a
Special Class You become an Outlaw in many ways, one of them is to leave your home stone, this would make you an Outlaw immediately.
leaving any of the out-caste classes ( /12classleave ) would auto transfor you into an outlaw class.
TO BE CONTINUED...